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201. New Dev Blog: Introducing our new character creator - in EVE Information Portal [original thread]
awesome, but I will have to save the portraits of my characters to keep the similarity.
- by Daenna Chrysi - at 2010.10.05 19:39:00
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202. Enemy Stealth Bombers in a mining system. A becomming curse. - in EVE General Discussion [original thread]
just to toss in my 2isk.. In going with the submarine analogy to the stealth bombers and using sonar. There are 2 kinds of Sonar, the active and the passive. I would say that the current method is similar to the passive sonar, you only see what...
- by Daenna Chrysi - at 2010.10.04 13:53:00
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203. Protecting accounts - in EVE General Discussion [original thread]
Another thing that popped into mind, use dedicated email accounts. These days it is not hard to get a new email, just make sure you use it for nothing else. This helps to tell the scammers apart from legit mail, as the scammers most likely would n...
- by Daenna Chrysi - at 2010.10.04 13:07:00
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204. Protecting accounts - in EVE General Discussion [original thread]
it can be a real pain to come up with good passwords for accounts but this should help Strong password generator
- by Daenna Chrysi - at 2010.10.04 12:46:00
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205. EVE Online: Tyrannis 1.1 Deployment Thursday, September 30, 2010 - in EVE Information Portal [original thread]
I queued a skill that will take 20 days to complete =P
- by Daenna Chrysi - at 2010.09.30 13:19:00
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206. New Dev Blog: New Ship! - in EVE Information Portal [original thread]
awesome...
- by Daenna Chrysi - at 2010.09.17 20:05:00
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207. Mass-Testing 2.0 - Summer 2010 Expansion edition - in EVE General Discussion [original thread]
so many pages to read, and I am too tired to read them all, just curious, is there going to be a up to date patch for macs as well or is this winblows only test?
- by Daenna Chrysi - at 2010.09.06 21:30:00
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208. Categories / Folders for assets organization - in Player Features and Ideas Discussion [original thread]
I think there is a blueprint for the station containers...
- by Daenna Chrysi - at 2010.08.17 10:55:00
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209. Categories / Folders for assets organization - in Player Features and Ideas Discussion [original thread]
personally I would love to see folders, cans can go far, but it is bit of a hassle.
- by Daenna Chrysi - at 2010.08.16 14:40:00
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210. Death Star Superlaser to... um... 'balance' planetary interaction. - in Player Features and Ideas Discussion [original thread]
if I remember right, the ability to attack PI targets should be coming later on. Dev Blog
- by Daenna Chrysi - at 2010.08.16 08:25:00
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211. Ideas for changes to warp drive and cyno fields - in Player Features and Ideas Discussion [original thread]
hmms, 1. Would be cool, just adding the ability to drop out of warp would be the easiest way of doing this. But I would go one(or more) step further, and make the warp engine a rig like feature, where you can change the warp engine. 1a. Nah, th...
- by Daenna Chrysi - at 2010.08.16 08:07:00
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212. POS strategic command - in Player Features and Ideas Discussion [original thread]
More, useful POS Incarna Edition..
- by Daenna Chrysi - at 2010.08.11 21:05:00
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213. POS strategic command - in Player Features and Ideas Discussion [original thread]
Turns the POS into a station you can walk in. Services you can access from the corp habitat depend on the structures anchored around the POS that are online. 4 rooms Strategic command - works as a BM cache, scan down a site in your ship, and ...
- by Daenna Chrysi - at 2010.08.11 20:14:00
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214. Dockable supercarriers - in Player Features and Ideas Discussion [original thread]
it could be possible to make a titan dockable, it would just need to be anchored in to place like an outpost, and could not be moved until it is unanchored during the next possible DT. Similarly it would be visible in overview.
- by Daenna Chrysi - at 2010.07.02 22:48:00
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215. WH claim unit - in Player Features and Ideas Discussion [original thread]
Similar to the Territorial Claim unit with few exceptions. -Because of the weak communications of the WH, no proper data route can never be established with Concord, thus no official sovereignty claim can be made of a WH system. -Because there...
- by Daenna Chrysi - at 2010.07.02 22:43:00
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216. New Dev Blog: So, what is that present you've been hearing about? - in EVE Information Portal [original thread]
For one I like the idea of the ship, but the problem is, it will just sit in the safety of my hangar, getting occasionally hauled around when I move. I doubt I will even bother to fit her out for anything. Maybe I will sell her off when I am broke...
- by Daenna Chrysi - at 2010.06.28 23:07:00
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217. Tranquility Downtime Update 6/23/10 - in EVE General Discussion [original thread]
shame, the time EVE will be back up and running, it will be so late for me here that I will be sound asleep. If even more time is needed, while it is kinda useless wish, it would be nice if we got something out of this. Perhaps not in game, but ...
- by Daenna Chrysi - at 2010.06.23 21:44:00
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218. PI planet types spreadsheet - in EVE Technology Lab [original thread]
http://evemaps.dotlan.net/region/planets
- by Daenna Chrysi - at 2010.06.08 12:35:00
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219. T2 reworked - in Player Features and Ideas Discussion [original thread]
Originally by: Penjual Sayur cant be bothered to read all that. but from what i skimmed through you wanted lockable subsytems, where you can target and destroy them (ala freespace) right? I think CCP have plans for it, they mentioned this...
- by Daenna Chrysi - at 2010.06.01 08:44:00
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220. T2 reworked - in Player Features and Ideas Discussion [original thread]
targetable modules for EVE ships, that can be destroeyed by attackers. Module usage needs the skills related to the modules The purpose of these modules would be to change the way T2 ships work and to ôretireö the existing T2 ships. The T2 ships...
- by Daenna Chrysi - at 2010.06.01 08:16:00
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